<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="8" />
		<height value="2" />
		<max-hp value="6000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="150" />
		<armor-type value="stein"/>				
		<sight value="6" />
		<time value="100" />
		<multi-selection value="false" />
		<cellmap value="true">		
			<row value="01100000"/>
			<row value="11110000"/>
			<row value="11110111"/>
			<row value="01100111"/>
			<row value="00000011"/>
			<row value="00111000"/>
			<row value="01111000"/>
			<row value="01111000"/>						
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/> 
		</properties>
		<light enabled="true" red="0.8" green="0.8" blue="0.5"/>
		<rotationAllowed value="true" />
		<unit-requirements>
			
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="350" />
			<resource name="stein" amount="350" />
			<resource name="holz" amount="300" />
			<resource name= "essen" amount="-1"/>
		</resource-requirements>
		<resources-stored>
		  	<resource name="gold" amount="500" />
			<resource name="stein" amount="500" />
			<resource name= "holz" amount="500"/>				
			<resource name= "essen" amount="50"/>	
		</resources-stored>
		<image path="../../images/icons/units/base_01.png" />
		<image-cancel path="../../images/icons/commands/abbrechen.png"/>
		<meeting-point value="true" image-path="../../images/icons/commands/zielpunkt.png"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>		
		<damage-particles value="false">
			<particle-file path="../biodome/partikel_schaden_warnung_20.xml" minHp="0" maxHp="600"/>
			<particle-file path="../biodome/partikel_schaden_warnung_40.xml" minHp="601" maxHp="1200"/>
			<particle-file path="../biodome/partikel_schaden_warnung_60.xml" minHp="1201" maxHp="1800"/>
			<particle-file path="../biodome/partikel_schaden_warnung_80.xml" minHp="1801" maxHp="2400"/>
		</damage-particles>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="1000" />
			<anim-speed value="100" />
			<animation path="models/base_stufe_01.g3d" />
			<sound enabled="false" />
			<particles value="true">
				<particle-file path="feuer_01_particles.xml"/>
				<particle-file path="feuer_02_particles.xml"/>
			</particles>
		</skill>
		
		<skill>
			<type value="upgrade" />	
			<name value="upgrade_skill" />	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/base_stufe_01.g3d" />
			<sound enabled="false" />
			<particles value="true">				
				<particle-file path="feuer_02_particles.xml"/>			
				<particle-file path="feuer_04_particles.xml"/>			
				<particle-file path="feuer_06_particles.xml"/>
			</particles>
		</skill>
		
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/base_stufe_01.g3d" />
			<sound enabled="false" />			
		
		</skill>

		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/base_stufe_01.g3d" />
			<sound enabled="false" />
			<particles value="true">
				<particle-file path="feuer_01_particles.xml"/>				
				<particle-file path="feuer_03_particles.xml"/>				
				<particle-file path="feuer_05_particles.xml"/>		
			</particles>
		</skill>	

		<skill>
			<type value="morph"/>
			<name value="morph_skill"/>		
			<ep-cost value="0"/>
			<speed value="500"/>
			<anim-speed value="24"/>
			<animation path="models/base_stufe_02_bau.g3d" />
			<particles value="true">
				<particle-file path="upgrade_base_particles.xml"/>
			</particles>			
			<sound enabled="false"/>
		</skill>	
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/base_stufe_01.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall2.wav"/>
			</sound>
			<shake enabled="true" intensity="600" duration="100" start-time="0.1">
				<self enabled="true" visible="true" in-camera-view="true" camera-distance-affected="true"/>
				<team enabled="true" visible="true" in-camera-view="true" camera-distance-affected="true"/>
				<enemy enabled="true" visible="true" in-camera-view="true" camera-distance-affected="true"/>
			</shake>
			<fade value="false"/>
		</skill>

	</skills>
	
	<!-- *** commands *** -->		
	<commands>
		
		<command>
			<type value="produce"/>
			<name value="arbeiter_ausbilden" />
			<image path="../../images/icons/units/arbeiter.png" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="arbeiter"/>
		</command>
		
		<command>
			<type value="morph"/>
			<name value="base_erweitern"/>
			<image path="../../images/icons/units/base_02.png"/>
			<unit-requirements>
			
			</unit-requirements>
			<upgrade-requirements>
				
			</upgrade-requirements>
			<morph-skill value="morph_skill"/>
			<morph-unit name= "base_stufe_2"/>
			<discount value="0"/>  
		</command>  
	<!--	<command>
			<type value="produce"/>
			<name value="grenadier_ausbilden" />
			<image path="../grenadier/images/grenadier.png" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="grenadier"/>
		</command>	
		
		<command>
			<type value="produce"/>
			<name value="moerserkaempfer_ausbilden" />
			<image path="../moerserman/images/moerserman.png" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="moerserman"/>
		</command>
		
		<command>
			<type value="produce"/>
			<name value="panzerfaustkaempfer_ausbilden" />
			<image path="../panzerfaustman/images/panzerfaustman.png" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="panzerfaustman"/>
		</command>
				
		<command>
			<type value="produce"/>
			<name value="scharfschuetzen_ausbilden" />
			<image path="../scharfschuetze/images/sniper.png" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="scharfschuetze"/>
		</command>
		
		<command>
			<type value="produce"/>
			<name value="feldagent_ausbilden" />
			<image path="../feldagent/images/feldagent.png" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="feldagent"/>
			</command>  -->
		

		
	</commands>
</unit>
