<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="2"/>
		<height value="1"/>
		<max-hp value="1800" regeneration="0"/>
		<max-ep value="800" regeneration="20" start-value="800" />
		<armor value="50"/>	
		<armor-type value="metall"/>				
		<sight value="10"/>
		<time value="60"/>	
		<multi-selection value="true"/>	
		<cellmap value="false"/>
		<levels>
			<level name="veteran" kills="10"/>
			<level name="experte" kills="30"/>
		</levels>
		<fields>
			<field value="land"/>
		</fields>	
		<properties/>
		<light enabled="false"/>
		<unit-requirements>
			
		</unit-requirements>
		<upgrade-requirements>
			
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="0"/>
			<resource name="stein" amount="0"/>
			<resource name="holz" amount="0"/>
			<resource name="essen" amount="2"/>						
		</resource-requirements>
		<resources-stored/>
		<image path="../helicopter/images/hubschrauber.png"/>
		<image-cancel path="../zentralmodul/images/abbrechen.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/guard_select1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select4.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select5.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/guard_ack1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack4.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack5.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack6.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack7.wav"/>
		</command-sounds>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_skill"/>		
			<ep-cost value="0"/>
			<speed value="100"/>
			<anim-speed value="110"/>
			<animation path="../helicopter/models/hubschrauber_stop_boden_rotation.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="stop"/>
			<name value="stop_skill_stop"/>		
			<ep-cost value="0"/>
			<speed value="100"/>
			<anim-speed value="110"/>
			<animation path="../helicopter/models/hubschrauber_stop_boden.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="../helicopter/models/hubschrauber_stop_boden.g3d" />
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="800" />
			<anim-speed value="110" />
			<animation path="../helicopter/models/hubschrauber_stop_boden_rotation.g3d" />
			<sound enabled="false" />
			<particles value="true">
				<particle-file path="../mannschaftszelt/mannschaftszelt_produce_particles.xml"/>			
			</particles>
		</skill>
		
		<skill>
			<type value="morph"/>
			<name value="morph_skill"/>		
			<ep-cost value="0"/>
			<speed value="3000"/>
			<anim-speed value="32"/>
			<animation path="../helicopter/models/hubschrauber_6_0_h_starten.g3d" />
			<particles value="false">
			
			</particles>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="stop" />
			<name value="show_range_skill" />		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="../helicopter/models/hubschrauber_stop_boden.g3d" />
			<particles value="true">
			  	<particle-file path="../raketenartillerie/particle_range_sicht.xml">
					<shape value="conical">
						<angle value="90" />
					</shape>
					<radius value="10" />
					<min-radius value="9.9" />
					<direction x="0" y="0.1" z="0" />
					<offset x="0" y="1" z="0" />
				</particle-file>
			</particles>
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="100"/>
			<anim-speed value="75"/>
			<animation path="../helicopter/models/hubschrauber_boden_tot.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/guard_die1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_die2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_die3.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_die4.wav"/>
			</sound>			
			<particles value="true">	
				<particle-file value="true" path="../spaehwagen/feuer_particles.xml"/>
				<particle-file value="true" path="../spaehwagen/rauch_particles.xml"/>								
			</particles>	
			<fade value="false"/>
		</skill>


	</skills>
	
	<commands>
		
		<command>
			<type value="stop"/>
			<name value="anhalten"/>
			<image path="../arbeiter/images/stop.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill_stop"/>
		</command>
				
		<command>
			<type value="produce"/>
			<name value="helitrupp_ausbilden" />
			<image path="../helitrupp/images/helitrupp.png" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="helitrupp"/>
		</command>
		
		<command>
			<type value="produce"/>
			<name value="scharfschuetzen_ausbilden" />
			<image path="../scharfschuetze/images/sniper.png" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="scharfschuetze"/>
		</command>
		
		<command>
			<type value="produce"/>
			<name value="feldagent_ausbilden" />
			<image path="../feldagent/images/feldagent.png" />
			<unit-requirements />
			<upgrade-requirements />
			<produce-skill value="produce_skill"/>
			<produced-unit name="feldagent"/>
		</command>
		
		<command>
			<type value="morph"/>
			<name value="helicopter_starten"/>
			<image path="../helicopter/images/helicopter_starten.png"/>
			<unit-requirements>
				
			</unit-requirements>
			<upgrade-requirements>
			
			</upgrade-requirements>
			<stop-skill value="stop_skill"/>
			<morph-skill value="morph_skill"/>
			<morph-unit name= "helicopter__"/>
			<discount value="0"/>  
		</command>
		
	</commands>
</unit>
