<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="3" />
		<height value="3" />
		<max-hp value="4000" regeneration="0"/>
		<max-ep value="800" regeneration="50" start-value="800"/>
		<armor value="40" />
		<armor-type value="metall"/>				
		<sight value="15" />
		<time value="50" />
		<multi-selection value="false" />
		<cellmap value="false">	
			
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="false" />
		<rotationAllowed value="true" />
		<unit-requirements>
			<unit name="mannschaftszelt"/>
			<unit name="panzerfabrik"/>
		</unit-requirements>
		<upgrade-requirements>
		
		</upgrade-requirements>
		<resource-requirements>
			<resource name="gold" amount="300"/>
			<resource name="stein" amount="300"/>			
			<resource name="holz" amount="200"/>
		</resource-requirements>
		<resources-stored>
			
		</resources-stored>
		<image path="images/brenner.png" />
		<image-cancel path="../arbeiter/images/abbrechen.png" />
		<meeting-point value="false" />
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>
		<damage-particles value="true">
			<particle-file path="../biodome/partikel_schaden_warnung_20.xml" minHp="0" maxHp="800"/>
			<particle-file path="../biodome/partikel_schaden_warnung_40.xml" minHp="801" maxHp="1600"/>
			<particle-file path="../biodome/partikel_schaden_warnung_60.xml" minHp="1601" maxHp="2400"/>
			<particle-file path="../biodome/partikel_schaden_warnung_80.xml" minHp="2401" maxHp="3200"/>
		</damage-particles>
		</parameters>
	
	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="stop" />
			<name value="stop_skill" />		
			<ep-cost value="0" />
			<speed value="1000" />
			<anim-speed value="50" />
			<animation path="models/feuerkanone.g3d"/>
			<sound enabled="false" />
			<particles value="false">				
			</particles>
		</skill>

		<skill>
			<type value="move"/>
			<name value="move_skill"/>		
			<ep-cost value="0"/>
			<speed value="220"/>
			<anim-speed value="150"/>
			<animation path="models/feuerkanone.g3d"/>
			<sound enabled="false"/>
		</skill>

	     	<skill>
			<type value="attack"/>
			<name value="attack_skill"/>		
			<ep-cost value="100"/>
			<speed value="100"/>
			<anim-speed value="130"/>
			<animation path="models/feuerkanone.g3d"/>
			<sound enabled="true" start-time="0.47">
				<sound-file path="../flammenman/sounds/flame_sound.wav"/>
			</sound> 
			<attack-strenght value="600"/>
			<attack-var value="50"/>
			<attack-range value="11"/>
			<attack-type value="feuer"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<particles value="true">
				<particle-file path="brenner_proj_3.xml" />
			</particles>
			<attack-start-time value="0"/>
			<projectile value="false">	
				<particle value="false" path="brenner_proj_2.xml"/>
				<sound enabled="false"/>
			</projectile>
			<splash value="true">
				<radius value="0"/>
				<damage-all value="false"/>
				<particle value="true" path="particle_splash.xml"/>
			</splash>
		</skill>
		
		<skill>
			<type value="stop" />
			<name value="show_range_skill" />		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/feuerkanone.g3d" />
			<particles value="true">
			  	<particle-file path="../raketenartillerie/particle_range_sicht.xml">
					<shape value="conical">
						<angle value="90" />
					</shape>
					<radius value="15" />
					<min-radius value="14.9" />
					<direction x="0" y="0.1" z="0" />
					<offset x="0" y="1" z="0" />
				</particle-file>
				
				<particle-file path="../raketenartillerie/particle_range.xml">
					<shape value="conical">
						<angle value="90" />
					</shape>
					<radius value="11" />
					<min-radius value="10.9" />
					<direction x="0" y="0.1" z="0" />
					<offset x="0" y="1" z="0" />
				</particle-file>
			</particles>
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="be_built" />
			<name value="be_built_skill" />		
			<ep-cost value="0" />
			<speed value="120" />
			<anim-speed value="50" />			
			<animation path="models/feuerkanone.g3d"/>
			<sound enabled="false" />
			<particles value="false">
			
			</particles>
		</skill>

		<skill>
			<type value="die" />
			<name value="die_skill" />		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="../zentralmodul/destruction_models/farm_destruction.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles.xml" />
				<particle-file path="glow_particles.xml" />
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall3.wav" />
			</sound>			
			<fade value="false" />
		</skill>

	</skills>
	
	<!-- *** commands *** -->
	<commands>

		<command>
			<type value= "stop"/>
			<name value="anhalten"/>
			<image path="../arbeiter/images/stop.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_skill"/>
		</command>

		<command>
			<type value= "attack_stopped"/>
			<name value="angreifen"/>
			<image path="images/brenner.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<attack-skill value="attack_skill"/>
                        <stop-skill value="stop_skill"/>
		</command>
		
		<command>
			<type value="stop" />
			<name value="zeige_reichweite" />
			<image path="../raketenartillerie/images/reichweite.png" />
			<unit-requirements />
			<upgrade-requirements />
			<stop-skill value="show_range_skill" />
		</command>

	</commands>
</unit>
