<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="4" />
		<height value="2" />
		<max-hp value="3000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="10" />
		<armor-type value="stein"/>				
		<sight value="15" />
		<time value="100" />
		<multi-selection value="false" />
		<cellmap value="true">		
			<row value="1111"/>
			<row value="1111"/>
			<row value="1111"/>
			<row value="1111"/>							
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="true" red="0.8" green="0.8" blue="0.5"/>
		<rotationAllowed value="true" />
		<unit-requirements>
			<unit name="truppenzelt" />
			<unit name="radar" />
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="250" />
			<resource name="stein" amount="200" />
			<resource name="holz" amount="150" />
		</resource-requirements>
		<resources-stored>
			<resource name= "gold" amount="500"/>	
		</resources-stored>
		<resources-death>
			<resource name="gold" amount-value="625" loss-value="625" allow-negative="false"/>
			<resource name="stein" amount-value="100" loss-value="100" allow-negative="false"/>
			<resource name="holz" amount-value="75" loss-value="75" allow-negative="false" />			
		</resources-death>
		<image path="../../images/icons/units/heliport.png" />
		<image-cancel path="../../images/icons/commands/abbrechen.png"/>
		<meeting-point value="true" image-path="../../images/icons/commands/zielpunkt.png"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>
		<damage-particles value="true">
			<particle-file path="../biodome/partikel_schaden_warnung_20.xml" minHp="0" maxHp="600"/>
			<particle-file path="../biodome/partikel_schaden_warnung_40.xml" minHp="601" maxHp="1200"/>
			<particle-file path="../biodome/partikel_schaden_warnung_60.xml" minHp="1201" maxHp="1800"/>
			<particle-file path="../biodome/partikel_schaden_warnung_80.xml" minHp="1801" maxHp="2400"/>
		</damage-particles>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="10" />
			<anim-speed value="50" />
			<animation path="models/heliport.g3d" />
			<sound enabled="false" />
			<particles value="false">
			
			</particles>
		</skill>
		
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/heliport.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="400" />
			<anim-speed value="100" />
			<animation path="models/heliport.g3d" />
			<sound enabled="false" />
			<particles value="false">
						
			</particles>
		</skill>	

	<!--	<skill>
			<type value="morph"/>
			<name value="morph_skill"/>		
			<ep-cost value="0"/>
			<speed value="500"/>
			<anim-speed value="80"/>
			<animation path="models/labor.g3d" />
			<particles value="false">
			
			</particles>
			<sound enabled="false"/>
		</skill>	-->
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/heliport.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall2.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<!-- *** commands *** -->
	<commands>
	  
		<command>
			<type value="produce" />
			<name value="killerdrohne_herstellen" />
			<image path="../../images/icons/units/morddrohne.png" />
			<unit-requirements>
				<unit name="truppenzelt" />				
			</unit-requirements>
			<upgrade-requirements>

			</upgrade-requirements>
			<produce-skill value="produce_skill" />
			<produced-unit name="killerdrohne" />
		</command>
		
		<command>
			<type value="produce" />
			<name value="hubschrauber_herstellen" />
			<image path="../../images/icons/units/hubschrauber.png" />
			<unit-requirements>
				<unit name="truppenzelt" />	
			</unit-requirements>
			<upgrade-requirements>

			</upgrade-requirements>
			<produce-skill value="produce_skill" />
			<produced-unit name="hubschrauber" />
			</command> 

	</commands>
</unit>
