<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="3" />
		<height value="2" />
		<max-hp value="5000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="50" />
		<armor-type value="glas"/>				
		<sight value="15" />
		<time value="50" />
		<multi-selection value="false" />
		<cellmap value="true">		
			<row value="011"/>
			<row value="111"/>
			<row value="110"/>					
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
		  <!--	<property value="burnable"/>  -->
		</properties>
	<!--	<light enabled="true" red="0.8" green="0.8" blue="0.5"/>  -->
		<light enabled="true" red="0.2" green="0.74" blue="0.95"/>
		<rotationAllowed value="true" />
		<unit-requirements>
			
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="150" />
			<resource name="stein" amount="100" />
			<resource name="holz" amount="100" />
			<resource name= "essen" amount="-12"/>
		</resource-requirements>
		<resources-stored>
			<resource name= "holz" amount="200"/>				
			<resource name= "essen" amount="20"/>	
		</resources-stored>
		<resources-death>
			<resource name="gold" amount-value="75" loss-value="75" allow-negative="false"/>
			<resource name="stein" amount-value="50" loss-value="50" allow-negative="false"/>
			<resource name="holz" amount-value="50" loss-value="50" allow-negative="false" />			
			<resource name="essen" amount-value="20" loss-value="20" allow-negative="false"/>
		</resources-death>
		<image path="images/biodome.png" />
		<image-cancel path="../../images/icons/commands/abbrechen.png"/>
		<meeting-point value="false" />
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>
		<damage-particles value="true">
			<particle-file path="partikel_schaden_warnung_20.xml" minHp="0" maxHp="1500"/>
			<particle-file path="partikel_schaden_warnung_40.xml" minHp="1501" maxHp="2500"/>
			<particle-file path="partikel_schaden_warnung_60.xml" minHp="2501" maxHp="3500"/>
			<particle-file path="partikel_schaden_warnung_80.xml" minHp="3501" maxHp="4000"/>
		</damage-particles>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="1000" />
			<anim-speed value="100" />
			<animation path="models/biodome_bau_100_of.g3d" />
			<sound enabled="false" />
			<particles value="false">
			
			</particles>
		</skill>
		
		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/biodome_bau_20.g3d" minHp="0" maxHp="1000"/>
			<animation path="models/biodome_bau_30.g3d" minHp="1001" maxHp="2000"/>
			<animation path="models/biodome_bau_50.g3d" minHp="2001" maxHp="3000"/>
			<animation path="models/biodome_bau_70.g3d" minHp="3001" maxHp="4000"/>
			<animation path="models/biodome_bau_100_of.g3d" minHp="4001" maxHp="5000"/>
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="400" />
			<anim-speed value="300" />
			<animation path="models/biodome_bau_100_of.g3d" />
			<sound enabled="false" />
			<particles value="false">
						
			</particles>
		</skill>	

		<skill>
			<type value="morph"/>
			<name value="morph_skill"/>		
			<ep-cost value="0"/>
			<speed value="1500"/>
			<anim-speed value="24"/>
			<animation path="models/biodome_1f.g3d" />
			<particles value="false">
			
			</particles>
			<sound enabled="false"/>
		</skill>	
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/biodome_bau_20.g3d" minHp="0" maxHp="1000"/>
			<animation path="models/biodome_bau_30.g3d" minHp="1001" maxHp="2000"/>
			<animation path="models/biodome_bau_50.g3d" minHp="2001" maxHp="3000"/>
			<animation path="models/biodome_bau_70.g3d" minHp="3001" maxHp="4000"/>
			<animation path="models/biodome_bau_100_of.g3d" minHp="4001" maxHp="5000"/>
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall2.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<!-- *** commands *** -->		
	<commands>	

		<command>
			<type value="morph"/>
			<name value="nahrungsvorrat"/>
			<image path="../biodome/images/biodome_1_3.png"/>
			<unit-requirements>
				
			</unit-requirements>
			<upgrade-requirements>
			
			</upgrade-requirements>
			<morph-skill value="morph_skill"/>
			<morph-unit name= "biodome_"/>
			<discount value="0"/>  
		</command> 
		
	</commands>
</unit>
