<?xml version="1.0" standalone="no"?>

<tech-tree>
	<description value="prax-next-simple techtree"/>

	<attack-types>
		<attack-type name="kanone"/>
		<attack-type name="rakete"/>
		<attack-type name="geschoss"/>
		<attack-type name="granate"/>
		<attack-type name="feuer"/>
		<attack-type name="laser"/>
		<attack-type name="sprengsatz"/>
	</attack-types>

	<armor-types>
		<armor-type name="uniform"/>
		<armor-type name="holz"/>		
		<armor-type name="metall"/>
		<armor-type name="stein"/>
		<armor-type name="glas"/>
	</armor-types>

	<damage-multipliers>
		
		<damage-multiplier attack="kanone" armor="uniform" value="0.8"/>
		<damage-multiplier attack="kanone" armor="holz" value="0.9"/>
		<damage-multiplier attack="kanone" armor="metall" value="0.8"/>
		<damage-multiplier attack="kanone" armor="stein" value="0.7"/>
		<damage-multiplier attack="kanone" armor="glas" value="1"/>
				
		<damage-multiplier attack="rakete" armor="uniform" value="0.8"/>
		<damage-multiplier attack="rakete" armor="holz" value="0.8"/>
		<damage-multiplier attack="rakete" armor="metall" value="0.9"/>
		<damage-multiplier attack="rakete" armor="stein" value="0.7"/>
		<damage-multiplier attack="rakete" armor="glas" value="1"/>

		<damage-multiplier attack="geschoss" armor="uniform" value="1.1"/>
		<damage-multiplier attack="geschoss" armor="holz" value="0.9"/>
		<damage-multiplier attack="geschoss" armor="metall" value="0.9"/>
		<damage-multiplier attack="geschoss" armor="stein" value="0.8"/>
		<damage-multiplier attack="geschoss" armor="glas" value="1"/>
		
		<damage-multiplier attack="granate" armor="uniform" value="0.6"/>
		<damage-multiplier attack="granate" armor="holz" value="1.1"/>
		<damage-multiplier attack="granate" armor="metall" value="1"/>
		<damage-multiplier attack="granate" armor="stein" value="1.3"/>
		<damage-multiplier attack="granate" armor="glas" value="1.5"/>

		<damage-multiplier attack="feuer" armor="uniform" value="0.9"/>
		<damage-multiplier attack="feuer" armor="holz" value="1"/>
		<damage-multiplier attack="feuer" armor="metall" value="0.5"/>
		<damage-multiplier attack="feuer" armor="stein" value="0.7"/>		
		<damage-multiplier attack="feuer" armor="glas" value="0.8"/>
	  
	  	<damage-multiplier attack="laser" armor="uniform" value="1.0"/>
		<damage-multiplier attack="laser" armor="holz" value="0.9"/>
		<damage-multiplier attack="laser" armor="metall" value="0.8"/>
		<damage-multiplier attack="laser" armor="stein" value="0.7"/>
		<damage-multiplier attack="laser" armor="glas" value="0.6"/>
		
		<damage-multiplier attack="sprengsatz" armor="uniform" value="1.5"/>
		<damage-multiplier attack="sprengsatz" armor="holz" value="1.2"/>
		<damage-multiplier attack="sprengsatz" armor="metall" value="1.1"/>
		<damage-multiplier attack="sprengsatz" armor="stein" value="1.0"/>		
		<damage-multiplier attack="sprengsatz" armor="glas" value="1.2"/>

	</damage-multipliers>
</tech-tree>