<?xml version="1.0" standalone="no"?>

<unit>
	<parameters>
		<size value="1"/>
		<height value="2"/>
		<max-hp value="950" regeneration="1"/>
		<max-ep value="950" regeneration="10" start-value="950"/>
		<armor value="50"/>	
		<armor-type value="uniform"/>				
		<sight value="14"/>
		<time value="60"/>	
		<multi-selection value="true"/>	
		<max-unit-count value="6"/>
		<cellmap value="false"/>
		<levels>
			<level name="veteran" kills="5"/>
			<level name="experte" kills="20"/>
		</levels>
		<fields>
			<field value="land"/>
		</fields>	
		<properties>
			<property value="rotated_climb" />
		</properties>
		<light enabled="false"/>
		<damage-particles value="false">
			<particle-file path="../arbeiter/damage_particles_10.xml" minHp="0" maxHp="90"/>
			<particle-file path="../arbeiter/damage_particles_20.xml" minHp="91" maxHp="180"/>
			<particle-file path="../arbeiter/damage_particles_30.xml" minHp="181" maxHp="270"/>
			<particle-file path="../arbeiter/damage_particles_40.xml" minHp="271" maxHp="360"/>
			<particle-file path="../arbeiter/damage_particles_50.xml" minHp="361" maxHp="450"/>
			<particle-file path="../arbeiter/damage_particles_60.xml" minHp="451" maxHp="540"/>
			<particle-file path="../arbeiter/damage_particles_70.xml" minHp="541" maxHp="630"/>
			<particle-file path="../arbeiter/damage_particles_80.xml" minHp="631" maxHp="720"/>
			<particle-file path="../arbeiter/damage_particles_90.xml" minHp="721" maxHp="810"/>
			<particle-file path="../arbeiter/damage_particles_100.xml" minHp="811" maxHp="900"/>
		</damage-particles>
		<unit-requirements>
			
		</unit-requirements>
		<upgrade-requirements>
			
		</upgrade-requirements>		    		
		<resource-requirements>
			<resource name="gold" amount="150"/>
			<resource name="stein" amount="50"/>
			<resource name="holz" amount="75"/>
			<resource name="essen" amount="1"/>		
		</resource-requirements>
		<resources-stored/>
		<image path="images/helitrupp.png"/>
		<image-cancel path="../zentralmodul/images/abbrechen.png"/>
		<meeting-point value="false"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/guard_select1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select4.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_select5.wav"/>
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/guard_ack1.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack2.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack3.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack4.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack5.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack6.wav"/>
			<sound path="$COMMONDATAPATH/sounds/guard_ack7.wav"/>
		</command-sounds>
	</parameters>

	<skills>
	
		<skill>
			<type value="stop"/>
			<name value="stop_gewehr"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="45"/>
			<animation path="models/helitruppe_stehen_bazooka_ruecken.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="stop"/>
			<name value="stop_bazooka"/>		
			<ep-cost value="0"/>
			<speed value="1000"/>
			<anim-speed value="20"/>
			<animation path="models/helitruppe_stehen_gewehr_ruecken.g3d"/>
			<sound enabled="false"/>   
		</skill>    
		
		<skill>
			<type value="move"/>
			<name value="move_gewehr"/>		
			<ep-cost value="0"/>
			<speed value="220"/>
			<anim-speed value="110"/>
			<animation path="models/helitruppe_laufen_bazooka_ruecken.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="move"/>
			<name value="move_bazooka"/>		
			<ep-cost value="0"/>
			<speed value="220"/>
			<anim-speed value="110"/>
			<animation path="models/helitruppe_laufen_gewehr_ruecken.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="move"/>
			<name value="charge_gewehr"/>		
			<ep-cost value="0"/>
			<speed value="230"/>
			<anim-speed value="115"/>
			<animation path="models/helitruppe_laufen_bazooka_ruecken.g3d"/>
			<sound enabled="false"/>
		</skill>
				
		<skill>
			<type value="move"/>
			<name value="charge_bazooka"/>		
			<ep-cost value="0"/>
			<speed value="230"/>
			<anim-speed value="115"/>
			<animation path="models/helitruppe_laufen_gewehr_ruecken.g3d"/>
			<sound enabled="false"/>
		</skill>
		
		<skill>
			<type value="attack"/>
			<name value="angriff_gewehr"/>		
			<ep-cost value="35"/>
			<speed value="60"/>
			<anim-speed value="120"/>
			<!--	<animation path="models/infanterie_schuetze_angriff.g3d"/>  -->
			<animation path="models/helitruppe_angriff_gewehr.g3d"/>
			<sound enabled="true" start-time="0.4">
				<sound-file path="../schuetze/sounds/gun_for_loy.wav"/>
			</sound> 
			
			<attack-strenght value="140"/>
			<attack-var value="25"/>
			<attack-range value="6"/>
			<attack-type value="geschoss"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.4"/>  
			<projectile value="true" >	
				<particle value="true" path="../schuetze/schuetze_proj.xml"/>
				<sound enabled="false"/>
			</projectile>
			<splash value="true">
				<radius value="0"/>
				<damage-all value="false"/>
				<particle value="true" path="../schuetze/particle_splash.xml"/>
			</splash>
		</skill>
		
		<skill>
			<type value="attack"/>
			<name value="angriff_bazooka"/>		
			<ep-cost value="100"/>
			<speed value="30"/>
			<anim-speed value="40"/>
			<animation path="models/helitruppe_angriff_bazooka.g3d"/>
			<particles value="true" start-time="0.78" end-time="0.85" >
				<particle-file path="../panzerfaustman/bazookafire_particles.xml"/>
				<particle-file path="../panzerfaustman/bazookasmoke_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0.77">
				<sound-file path="../panzerfaustman/sounds/gun_for_loy_short.wav"/>
			</sound>
			<sound enabled="true" start-time="0.89">
				<sound-file path="../panzerfaustman/sounds/rocket.wav"/>
			</sound>
			
			
			<attack-strenght value="250"/>
			<attack-var value="50"/>
			<attack-range value="12"/>
			<attack-type value="granate"/>
			<attack-fields>
				<field value="land"/>
			</attack-fields>
			<attack-start-time value="0.79"/>  
			<projectiles>
			<projectile attack-start-time="0.79" value="true" damage-percentage="100" >	
				<particle value="true" path="../panzerfaustman/panzerfaustman_proj.xml"/>
				<hitsound enabled="true">
					<sound-file path="../grenadier/sounds/shell_explosion.wav"/>
				</hitsound>  
			</projectile>
			</projectiles>
			<splash value="true">
				<radius value="1"/>
				<damage-all value="false"/>
				<particle value="true" path="../panzerfaustman/particle_splash.xml"/>
			</splash>
		</skill>
		
		<skill>
			<type value="attack"/>
			<name value="angriff_bazooka_luft"/>		
			<ep-cost value="80"/>
			<speed value="50"/>
			<anim-speed value="50"/>
			<animation path="models/helitruppe_angriff_bazooka_luft.g3d"/>
			<particles value="true" start-time="0.75" end-time="0.82" >
				<particle-file path="../panzerfaustman/bazookafire_luft_particles.xml"/>
				<particle-file path="../panzerfaustman/bazookasmoke_luft_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0.74">
				<sound-file path="../panzerfaustman/sounds/gun_for_loy_short.wav"/>
			</sound>
			<sound enabled="true" start-time="0.86">
				<sound-file path="../panzerfaustman/sounds/rocket.wav"/>
			</sound> 
			
			<attack-strenght value="250"/>
			<attack-var value="50"/>
			<attack-range value="12"/>
			<attack-type value="rakete"/>
			<attack-fields>
				<field value="air"/>
			</attack-fields>
			<attack-start-time value="0.75"/>
			
			<projectiles>
			  <projectile attack-start-time="0.75" value="true" damage-percentage="100" >	
				<particle value="true" path="../panzerfaustman/panzerfaustman_luft_proj.xml"/>
				<hitsound enabled="true">
					<sound-file path="../grenadier/sounds/shell_explosion.wav"/>
				</hitsound>  
			  </projectile>
			</projectiles>
			
			<splash value="true">
				<radius value="1"/>
				<damage-all value="false"/>
				<particle value="true" path="../panzerfaustman/particle_splash.xml"/>
			</splash>
		</skill>
		
		<skill>
			<type value="stop" />
			<name value="show_range_skill" />		
			<ep-cost value="0" />
			<speed value="1000" />
			<anim-speed value="30" />
			<animation path="models/helitruppe_stehen_bazooka_ruecken.g3d" />		
			<particles value="true">			  
				<particle-file path="../raketenartillerie/particle_range_sicht.xml">
					<shape value="conical">
						<angle value="90" />
					</shape>
					<radius value="13" />
					<min-radius value="12.9" />
					<direction x="0" y="0.86" z="0" />
					<offset x="0" y="1" z="0" />
				</particle-file>
			  
				<particle-file path="../raketenartillerie/particle_range.xml">
					<shape value="conical">
						<angle value="90" />
					</shape>
					<radius value="12" />
					<min-radius value="11.9" />
					<direction x="0" y="0.86" z="0" />
					<offset x="0" y="1" z="0" />
				</particle-file>
							  
				<particle-file path="../raketenartillerie/particle_range.xml">
					<shape value="conical">
						<angle value="90" />
					</shape>
					<radius value="6" />
					<min-radius value="5.9" />
					<direction x="0" y="0.86" z="0" />
					<offset x="0" y="1" z="0" />
				</particle-file>
			</particles>
			<sound enabled="false" />
		</skill>
		
		<skill>
			<type value="die"/>
			<name value="die_skill"/>		
			<ep-cost value="0"/>
			<speed value="100"/>
			<anim-speed value="100"/>
			<animation-random-cycle-maxcount value="1" />
			<animation path="models/helitruppe_sterben_gewehr_ruecken.g3d"/>
			<animation path="models/helitruppe_sterben_bazooka_ruecken.g3d"/>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/guard_die1.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_die2.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_die3.wav"/>
				<sound-file path="$COMMONDATAPATH/sounds/guard_die4.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>


	</skills>
	
	<commands>
		
		<command>
			<type value="stop"/>
			<name value="anhalten"/>
			<image path="../arbeiter/images/stop.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<stop-skill value="stop_gewehr"/>
		</command>

		<command>
			<type value="move"/>
			<name value="bewegen"/>
			<image path="../arbeiter/images/bewegen.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="move_gewehr"/>
		</command>
				
		<command>
			<type value="attack"/>
			<name value="angreifen_gewehr"/>
			<image path="../schuetze/images/angriff_schuetze.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="charge_gewehr"/>
			<attack-skill value="angriff_gewehr"/>
			<stop-skill value="stop_gewehr"/>
		</command>
		
		<command>
			<type value="attack"/>
			<name value="angreifen_bazooka"/>
			<image path="../panzerfaustman/images/angriff_panzerfaustman_land.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="charge_bazooka"/>
			<attack-skill value="angriff_bazooka"/>	
			<stop-skill value="stop_bazooka"/>
		</command>
		
		<command>
			<type value="attack"/>
			<name value="angreifen_bazooka_luft"/>
			<image path="../panzerfaustman/images/angriff_panzerfaustman_luft.png"/>
			<unit-requirements/>
			<upgrade-requirements/>
			<move-skill value="charge_bazooka"/>
			<attack-skill value="angriff_bazooka_luft"/>
			<stop-skill value="stop_bazooka"/>
		</command>
						
		<command>
			<type value="stop" />
			<name value="zeige_reichweite" />
			<image path="../raketenartillerie/images/reichweite.png" />
			<unit-requirements />
			<upgrade-requirements />
			<stop-skill value="stop_gewehr" />
		</command>
		
	</commands>
</unit>
