<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="6" />
		<height value="3" />
		<max-hp value="5000" regeneration="0"/>
		<max-ep value="0" />
		<armor value="80" />
		<armor-type value="stein"/>				
		<sight value="12" />
		<time value="100" />
		<multi-selection value="false" />
		<cellmap value="true">
		
			<row value="000101"/>
			<row value="000101"/>
			<row value="000100"/>
			<row value="001110"/>
			<row value="111100"/>
			<row value="111000"/>
						
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="true" red="0.8" green="0.8" blue="0.5"/>
		<rotationAllowed value="true" />
		<unit-requirements>
			
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="100" />
			<resource name="stein" amount="150" />
			<resource name="holz" amount="150" />
		</resource-requirements>
		<resources-stored>			
			<resource name= "stein" amount="200"/>				
		</resources-stored>
		<image path="images/labor.png" />
		<image-cancel path="../zentralmodul/images/abbrechen.png"/>
		<meeting-point value="false" image-path="images/zielpunkt.png"/>
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>
		<damage-particles value="true">
			<particle-file path="../biodome/partikel_schaden_warnung_20.xml" minHp="0" maxHp="1000"/>
			<particle-file path="../biodome/partikel_schaden_warnung_40.xml" minHp="1001" maxHp="2000"/>
			<particle-file path="../biodome/partikel_schaden_warnung_60.xml" minHp="2001" maxHp="3000"/>
			<particle-file path="../biodome/partikel_schaden_warnung_80.xml" minHp="3001" maxHp="4000"/>
		</damage-particles>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="1000" />
			<anim-speed value="100" />
			<animation path="../labor/models/labor_b.g3d" />
			<sound enabled="false" />
			<particles value="false">
			
			</particles>
		</skill>
		
		<skill>
			<type value="upgrade" />	
			<name value="upgrade_skill" />	
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="../labor/models/labor_b.g3d" />
			<particles value="true">
				<particle-file path="upgrade_particles.xml"/>
			</particles>
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="../labor/models/labor_b.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="400" />
			<anim-speed value="300" />
			<animation path="../labor/models/labor_b.g3d" />
			<sound enabled="false" />
			<particles value="false">
						
			</particles>
		</skill>	

	<!--	<skill>
			<type value="morph"/>
			<name value="morph_skill"/>		
			<ep-cost value="0"/>
			<speed value="500"/>
			<anim-speed value="80"/>
			<animation path="../labor/models/labor_b.g3d" />
			<particles value="false">
			
			</particles>
			<sound enabled="false"/>
		</skill>	-->
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="../zentralmodul/destruction_models/castle_destruction.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall2.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<!-- *** commands *** -->
	<commands>
	  
	  	 <command>
			<type value="upgrade" />
			<name value="nachtsichtgeraete_entwickeln" />
			<image path="../../upgrades/nachtsichtgeraet/images/nachtsichtgeraet.png" />
			<unit-requirements>
				
			</unit-requirements>
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill" />
			<produced-upgrade name="nachtsichtgeraet" />			
		</command>
				
		<command>
			<type value="upgrade" />
			<name value="medikit_entwickeln" />
			<image path="../../upgrades/medikit/images/medikit.png" />
			<unit-requirements>
				
			</unit-requirements>
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill" />
			<produced-upgrade name="medikit" />			
		</command>
		
		<command>
			<type value="upgrade" />
			<name value="schutzwesten_entwickeln" />
			<image path="../../upgrades/schutzwesten/images/schutzweste.png" />
			<unit-requirements>
				
			</unit-requirements>
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill" />
			<produced-upgrade name="schutzwesten" />			
		</command>

		<command>
			<type value="upgrade" />
			<name value="kampfanzug_optimieren" />
			<image path="../../upgrades/kampfanzug/images/kampfanzug.png" />
			<unit-requirements>
			
			</unit-requirements>
			<upgrade-requirements>
				<upgrade name="schutzwesten"/>
			</upgrade-requirements>
			<upgrade-skill value="upgrade_skill" />
			<produced-upgrade name="kampfanzug" />			
		</command>
		
		<command>
			<type value="upgrade" />
			<name value="panzerung_optimieren" />
			<image path="../../upgrades/verbesserte_panzerung/images/defense_fahrzeug.png" />
			<unit-requirements>
				
			</unit-requirements>
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill" />
			<produced-upgrade name="verbesserte_panzerung" />			
		</command>
		
		<command>
			<type value="upgrade" />
			<name value="geschosse_optimieren" />
			<image path="../../upgrades/verbesserte_geschosse/images/geschoss.png" />
			<unit-requirements>			  
				
			</unit-requirements>
			<upgrade-requirements />
			<upgrade-skill value="upgrade_skill" />
			<produced-upgrade name="verbesserte_geschosse" />			
		</command>
		
	</commands>
</unit>
