<?xml version="1.0" standalone="no" ?>
<unit>
	<!-- *** parameters *** -->
	<parameters>
		<size value="2" />
		<height value="2" />
		<max-hp value="1500" regeneration="5" />
		<max-ep value="0" />
		<armor value="50" />
		<armor-type value="stein"/>				
		<sight value="8" />
		<time value="50" />
		<multi-selection value="false" />
		<max-unit-count value="6"/>
		<cellmap value="true">		
			<row value="11"/>
			<row value="11"/>								
		</cellmap>
		<levels/>
		<fields>
			<field value="land" />
		</fields>
		<properties>
			<property value="burnable"/>
		</properties>
		<light enabled="true" red="0.8" green="0.8" blue="0.5"/>
		<rotationAllowed value="true" />
		<unit-requirements>
			<unit name="panzerfabrik"/>
		</unit-requirements>
		<upgrade-requirements />
		<resource-requirements>
			<resource name="gold" amount="50" />
			<resource name="stein" amount="50" />
			<resource name="holz" amount="150" />			
		</resource-requirements>
		<resources-stored>
			<resource name= "holz" amount="100"/>				
			<resource name= "essen" amount="5"/>	
		</resources-stored>
		<resources-death>
			<resource name="holz" amount-value="250" loss-value="250" allow-negative="false" />
			<resource name="gold" amount-value="50" loss-value="50" allow-negative="false"/>
			<resource name="stein" amount-value="100" loss-value="100" allow-negative="false"/>
		</resources-death>
		<image path="images/spot.png" />
		<image-cancel path="../zentralmodul/images/abbrechen.png"/>
		<meeting-point value="false" />
		<selection-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</selection-sounds>
		<command-sounds enabled="true">
			<sound path="$COMMONDATAPATH/sounds/tech_click.wav" />
		</command-sounds>
		<damage-particles value="true">
			<particle-file path="../biodome/partikel_schaden_warnung_20.xml" minHp="0" maxHp="300"/>
			<particle-file path="../biodome/partikel_schaden_warnung_40.xml" minHp="301" maxHp="600"/>
			<particle-file path="../biodome/partikel_schaden_warnung_60.xml" minHp="601" maxHp="900"/>
			<particle-file path="../biodome/partikel_schaden_warnung_80.xml" minHp="901" maxHp="1200"/>
		</damage-particles>
	</parameters>
	
	<!-- *** skills *** -->
	<skills>

		<skill>
			<type value="stop" />
			<name value="stop_skill"/>		
			<ep-cost value="0" />
			<speed value="1000" />
			<anim-speed value="100" />
			<animation path="models/spot_0_8.g3d" />
			<sound enabled="false" />
			<attack-boost name="versorgung">
				<allow-multiple-boosts value="false"/>
				<radius value="8"/>
				<target value="faction">
					<unit-type name="spaehwagen"/>
					<unit-type name="panzerwagen"/>
					<unit-type name="raketenwagen"/>
					<unit-type name="panzer"/>
					<unit-type name="hydra"/>
					<unit-type name="mammut"/>
					<unit-type name="helicopter_"/>
					<unit-type name="feldagent"/>					
				</target>
				<max-hp value="0" regeneration="10"/>
				<max-ep value="0" regeneration="50" />
				<sight value="0"/>
				<attack-strenght value="0"/>
				<attack-range value="0"/>
				<armor value="0"/>
				<move-speed value="50"/>
				<production-speed value="0"/>
				<particles value="true">
					<affected-particle-file path="versorgung_boost.xml"/>
				</particles>
			</attack-boost>
		</skill>

		<skill>
			<type value="stop" />
			<name value="show_range_skill" />		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="100" />
			<animation path="models/spot_0_8.g3d" />
			<particles value="true">
				<particle-file path="../../units/feldagent/particle_range_einfluss.xml">
					<shape value="conical">
						<angle value="90" />
					</shape>
					<radius value="8" />
					<min-radius value="7.9" />
					<direction x="0" y="0.1" z="0" />
					<offset x="0" y="0" z="0" />
				</particle-file>
			</particles>
			<sound enabled="false" />	
			<attack-boost name="versorgung">
				<allow-multiple-boosts value="false"/>
				<radius value="8"/>
				<target value="faction">
					<unit-type name="spaehwagen"/>
					<unit-type name="panzerwagen"/>
					<unit-type name="raketenwagen"/>
					<unit-type name="panzer"/>
					<unit-type name="hydra"/>
					<unit-type name="mammut"/>
					<unit-type name="helicopter_"/>
					<unit-type name="feldagent"/>
				</target>
				<max-hp value="0" regeneration="10"/>
				<max-ep value="0" regeneration="50" />
				<sight value="0"/>
				<attack-strenght value="0"/>
				<attack-range value="0"/>
				<armor value="0"/>
				<move-speed value="50"/>
				<production-speed value="0"/>
				<particles value="true">
					<affected-particle-file path="versorgung_boost.xml"/>
				</particles>
			</attack-boost>
		</skill>

		<skill>
			<type value="be_built" />
			<name value="be_built_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="models/spot_0_8.g3d" />
			<sound enabled="false" />
		</skill>

		<skill>
			<type value="produce" />
			<name value="produce_skill"/>		
			<ep-cost value="0" />
			<speed value="400" />
			<anim-speed value="300" />
			<animation path="models/spot_0_8.g3d" />
			<sound enabled="false" />
			<particles value="false">
						
			</particles>
		</skill>		
		
		<skill>
			<type value="die" />
			<name value="die_skill"/>		
			<ep-cost value="0" />
			<speed value="300" />
			<anim-speed value="300" />
			<animation path="../zentralmodul/destruction_models/castle_destruction.g3d" />
			<particles value="true">
				<particle-file path="smoke_particles.xml"/>
				<particle-file path="glow_particles.xml"/>
			</particles>
			<sound enabled="true" start-time="0">
				<sound-file path="$COMMONDATAPATH/sounds/tech_building_fall2.wav"/>
			</sound>			
			<fade value="false"/>
		</skill>

	</skills>
	
	<!-- *** commands *** -->		
	<commands>
	
		<command>
			<type value="stop" />
			<name value="anhalten" />
			<image path="../arbeiter/images/stop.png" />
			<unit-requirements />
			<upgrade-requirements />
			<stop-skill value="stop_skill" />
		</command>

		<command>
			<type value="stop" />
			<name value="zeige_reichweite" />
			<image path="../raketenartillerie/images/reichweite.png" />
			<unit-requirements />
			<upgrade-requirements />
			<stop-skill value="show_range_skill" />
		</command>

		
	</commands>
</unit>
